P+ - Zero Suit Samus - Subaction - CliffJumpSlow2

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Stats

IASA: None
Subaction Index: 0xe0

Scripts

Main

  1. ChangeHurtBoxStateAll { state: Normal }
  2. FrameSpeedModifier { multiplier: 0.8001, unk: 0 }
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(14)))
    1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.4), Scalar(2.8), Scalar(0.0), Value(1)] }
    2. FloatVariableSet { variable: RandomAccessFloat (0x3fb), value: 0.063 }
    3. FloatVariableSet { variable: RandomAccessFloat (0x3fc), value: 0.007 }
    4. FloatVariableSet { variable: RandomAccessFloat (0x3f2), value: 0.7 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(4953)

Other